Wir arbeiten an der deutschen Übersetzung zum folgenden Text.
At the beginning of the 20th century, shipbuilding was one of the most important and dynamic sectors of Japanese industry. Although Japan lost out to the USA and UK in terms of number of fleets, technology level and production power, its naval engineers and designers gave the world the most powerful battleship in naval history – the super battleship “Yamato”.
Even in the beginning, Japanese battle fleets were heavily influenced by British shipbuilding. Many Japanese ships were built in British shipyards, with the help of British naval engineers and designers. Even after World War I, when these countries became potential enemies, the British influence could still be seen in some Japanese projects.
As for other naval powers, the post-World War One naval restrictions influenced Japanese shipbuilding. According to the terms of the Washington Agreement, the Japanese Empire was at a disadvantage – the number of battleships they were allowed to construct was significantly lower than for the US and UK. In order to catch up with the other countries, Japanese naval designers strove hard to increase the individual power of each combat unit, performing large-scale modernisation of previous ships and experimenting with the design of new projects
Among other things, in the 20s and 30s Japanese naval engineers preferred to armour their ships according to the principle “all or nothing”, which was first used by American naval designers. They tried to minimise the size of the armoured citadel, thereby increasing the overall thickness of the armour. As a result, basic elements were more protected, but the ship’sstern and bow were poorly armoured.
Besides this, Japanese naval designers did not miss out on the trends of those years. They also were trying, at that time, to develop the optimum weapons layout, which in some cases lead to rather original designs. In order to place powerful main caliber weapons but still leave the design with twin fun turrets in place, Japanese engineers often resorted to schemes with 5 or even 6 main caliber emplacements. In-game, this will allow players to increase fire intensity, splitting main caliber salvos, and in some cases, dynamically switch between multiple targets.
Kawachi was the first dreadnought built in Japan. Like most vessels of this type, its artillery was not placed on the centre line but was placed along the sides of the ship with one main caliber on the bow and stern, and another two on each side. Although such design reduces the maximum possible number of shots to 8 instead of 12, under certain conditions it will allow player rapidly switch between multiple targets. Another drawback of Kawachi is its quite moderate speed, which is partly offset by strong armouring.
This battleship never made it to production, but became the basis for Kongo, the following ship in the Tech Tree branch. The title B-40 has been taken from Japanese shipbuilding project documents giving battleships and battle cruisers the letters “A” and “B” respectively. Comparing with its predecessor, it has less armouring, especially on the sides, but it has gained a rather impressive speed – 27 knots. The layout scheme of the main calibers has also changed, becoming even more deadly for its class. At the stern of the ship there were 2 out of 3 available turrets fitted with 356 mm guns, which could fire even during retreats.
Kongo can be called a classic battleship of the English school – pretty fast, well-armed and relatively poorly armoured. All four ships of this class have been actively involved in both World Wars and underwent several major upgrades during interwar period. Most of the major characteristics, including armouring and speed, remained at the level of the B-40. The exception is the arming of the ship – the number of turrets has increased to 4, equally located on the bow and stern. Compared to its counterpart in the American battleships tech tree, it has higher travel speed and relatively weakened armament, suggesting more dynamic game style.
This Battleship is based on the Kongo. The ship received a more advanced and compact power plant and has a bigger displacement, which helped to strengthen the armouring and put two additional turrets on board. The total number is thus increased to six, allowing more flexible fire control. Like the Kongo, this ship surpasses its American counterparts in terms of speed, but slightly loses in terms of armour.
This is the first Japanese ship equipped with 410 mm caliber artillery. Successfully combining a powerful armouring and high speed – 26 knots – it was one of the first representatives of fast battleships. During the construction of the ship a classic main caliber layout scheme was used: four towers, two on the stern and bow.
During modernisations, the armouring of Nagato, like other Japanese battleships, was strengthened. However, some parts of the ship were covered with thicker armour than others. For example, ammunition magazines were protected much more effectively than the engine room. A player can neutralise this disadvantage by hiding the poorly protected areas from the enemy and approaching the enemy from directly ahead.
This interesting project was created under the Japanese Eight-Eight fleet program. Four battleships were built and the same number of high-speed battle cruisers. Amagi was to be part of the latter but in February 1922, because of the restrictions imposed by the Washington Naval Agreement, the construction of the cruiser was interrupted. The number of guns on Amagi rose to ten, concentrated in five turrets, two on the fore and three mounted aft. Such a high number of artillery units will give the player more flexible fire control, adapting quickly to any changes in combat.
A140-J2 is one of the projects of the Japanese super battleship, which eventually resulted in the construction of the famous Yamato. In many ways, this ship is similar to it, including heavy armour and a decent travel speed, with weaker armament. During the creation of the A140-J2, naval designers used a rather unusual guns layout scheme, which was proposed by the British after World War I and was first implemented on the battleships Nelson and Rodney. All three turrets were on the bow of the ship, which will allow the player to give a full volley, even reaching the enemy straight ahead. This design helped to reduce the size of the bridge, artillery cellars and power plant, freeing up space for better armouring.
And finally, the legendary Yamato – the largest and most powerful battleship in naval history, which hardly needs any introduction. Its main trump card is its 460 mm caliber artillery, the most powerful in the game, and the thickest armour which protects well against its battleship classmates at long and medium distances.